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To start this guide, download this zip file.

Practice with event streams

These problems will give you a chance to practice using event streams to solve problems. The idea behind this pattern is that we use a while loop to move through the world, and then inside the while loop we use an if statement to modify the world, depending on some conditions:

while keep_moving(bit):
    if some_condition(bit):
        do_something(bit)
    elif some_other_condition(bit):
        do_another_thing(bit)
    else:
        do_the_default_thing(bit)

As you work on these problems, remember to:

  • Draw out your solution.
  • Break your solution into multiple pieces, with each one being a function.
  • Write and test one function as a time.
  • As you write a function, define the stopping conditions and use the event stream pattern.
  • Use glue code in between functions as needed.

When you are debugging, you can use bit.snapshot() to capture what the world looks like at that point, and then use buttons to jump to snapshots.

Download the zip file above and put it in your bit folder.

Hurdles

For this problem, Bit needs to jump hurldes. Here is an example world:

Bit has a surface of black to walk on, with some rectangular hurdles in front

To complete the task, Bit needs to walk over each hurdle, with its path painted in green:

Bit has walked over all the hurdles

Be aware! There is a second world that looks like this:

Bit has a surface of black to walk on, with some rectangular hurdles in front

and the finish looks like this:

Bit has walked over all the hurdles

This makes solving the problem a little tricky! Bit might start at a hurdle and there may not be much space between hurdles.

Planning

Draw out a solution to this problem. Think about how you would get Bit to move forward and walk any hurdles it encounters. What keeps Bit moving forward? What events should it handle as it moves forward?

work with a friend to solve this problem

One example of what you could draw:

a sketch of Bit going over hurdles

This drawing is saying that there are these steps:

  • move and paint until Bit gets to a hurdle
  • if left is clear, go over the hurdle
  • keep going until the front and left are blocked (or keep going while the front or left is clear)

In this solution, we assume there are hurdles, so we think of the solution as: move to a hurdle, go over a hurdle, and then keep doing that. In this case, we can tell Bit to keep moving or jumping hurdles as long as the front or the left is clear.

This kind of solution can work, but it is quite a bit more work to program correctly. A better way to think about it is to use the event stream pattern:

a sketch of Bit going over hurdles

  • while the left is clear:
    • if the front is clear:
      • move and paint
    • else
      • go over the hurdle

In this solution, Bit keeps moving or jumping hurdles as long as the left is clear. Then inside the loop Bit moves and paints if the front is clear, otherwise (the front is not clear) it jumps over a hurdle.

The key is recognizing that Bit keeps moving as long as the left is clear (since the front won’t always be clear). Each of the worlds has the left blocked at the end.

Starting to code

Let’s turn the second drawing into some code. In the zip file above you will find hurdles.py:

from byubit import Bit


@Bit.worlds('hurdles', 'more-hurdles')
def run(bit):
    # Write code here
    pass


if __name__ == '__main__':
    run(Bit.new_bit)

In the run function, we can write the event stream:

def run(bit):
    bit.paint('green')
    while bit.left_clear():
        if bit.front_clear():
            bit.move()
            bit.paint('green')
        else:
            go_over_hurdle(bit)

Write an empty go_over_hurdle() function:

def go_over_hurdle(bit):
    pass

Run this code and see how we are doing so far:

Bit goes to the first hurdle

Do not be discouraged! In this case, Bit gets into an infinite loop. This is because we told Bit to keep moving as long as the left is free, but left out going over hurdles. So Bit gets to a hurdle and does nothing, but the left is still free.

Here is the second world:

Bit goes to the first hurdle

Not much is happening in the second world because Bit starts at a hurdle. But we did paint the first square green. :-)

Going over a hurdle

Now let’s do the part where Bit goes over a hurdle. It helps to again think of this as an event stream:

a sketch of Bit going over one hurdle

If we turn Bit left, then what is the stopping condition? We want to keep going as long as the front is clear. As we are doing this, if the right is clear, then Bit should turn right.

def go_over_hurdle(bit):
    # turn left
    bit.left()
    # an event stream for the hurdle
    while bit.front_clear():
        bit.move()
        bit.paint('green')
        if bit.right_clear():
            bit.right()

    # turn left again
    bit.left()

Run this code now and see if we can make it over the hurdles:

Bit is over all the hurdles in the first world

Excellent!

Let’s also check that it solves the second world:

Bit is over all the hurdles in the first world

Stupendous!

Elevators

In this problem, Bit needs to take a series of elevators. The world looks like this:

The floors are in black and the elevators are represented with green. Bit travels from right to left and, when it meets an elevator, goes up to the next floor. At the end, the world should look like this:

Planning

Draw out a solution to this problem. What steps does Bit need to take? What is the stopping condition?

work with a friend to solve this problem

Here is one way to draw this out:

Bit goes up elevators by moving forward while it is clear and going up if it meets a green square

  • while the front is clear
    • move forward
    • if the square is green
      • go up

Writing the code

Let’s turn this drawing into some code. In the zip file above you will find elevators.py:

from byubit import Bit


@Bit.worlds('elevators')
def run(bit):
    # Write code here
    pass


if __name__ == '__main__':
    run(Bit.new_bit)

We can put the main loop for the event stream pattern into the run() function:

def run(bit):
    while bit.front_clear():
        bit.move()
        if bit.is_green():
            go_up(bit)

We can then define go_up():

def go_up(bit):
    # turn right
    bit.right()
    # go up the elevator
    while bit.left_clear():
        bit.move()
        bit.paint('green')

    # go above the floor and then turn left
    bit.move()
    bit.left()

If we run this code, here is what happens:

Bit has gone up all the elevators

Nice! Use the buttons to step through the code to be sure you understand how it works.